The game initially has players embark on a series of unrelated missions, emphasizing Marona’s naivete and loneliness. As a result, Marona struggles deeply with feelings of isolation and loneliness as she is unable to establish meaningful contact with other living beings, let alone friendships. The pair work together completing jobs for hire while typically facing discrimination and/or nonpayment from clients when they find out Marona is in commune with ghosts. Marona’s father was able to use the last of his powers to preserve Ash as a phantom, requesting he watch over Marona. She is chiefly aided by Ash, the phantom of a Chroma who died on the Isle of Evil whilst hunting monsters with Marona’s parents. Despite her solitude on the island, she is not alone due to her psychic power, which allows her to summon phantoms by channeling them through physical items. Nestled here is Phantom Isle, a tiny island with one home and one living inhabitant – Marona, a thirteen-year-old adventurer-for-hire, known as a Chroma. Phantom Brave takes place on a small group of islands called Wistaria in the world of Ivoire. However, the opportunity to fully remaster the game and include significant quality-of-life improvements is squandered in favor of a slapdash port that dilutes the appeal of both the game and the idea of the Prinny Presents series moving forward. The Nintendo Switch version, released as one of two games in the Prinny Presents NIS Classics Volume 1.
The latest release of a title that first arrived in North America in 2004, Phantom Brave: The Hermuda Triangle Remastered is a good-natured tale with some unique twists on turn-based strategy RPGs.